What’s more, Delta Squad is designed to be played as part of - you guessed it - a four-player squad, and it’s pretty much impossible to do anything solo. I mean, kudos to the game for even putting together a modicum of plot, but who cares about any of this? It’s a top-down shooter with nothing in the way of personality or style, where you run around a map shooting at zombies and evil soldiers, all to stop some evil general. Of course, I’d be completely and utterly indifferent to Delta Squad even if it wasn’t an inconsequential sequel to a game that you almost certainly didn’t play (nor, really, that you had any reason to play). I’m not saying every game needs to have a reason for being, but I played through FullBlast last year, and I can’t say that there’s ever been a single moment in the past year where I even remembered its existence, let alone found myself wondering what had become of those anonymous spaceship pilots.
Not only is it a completely forgettable, thoroughly uninspired top-down shooter, it’s also a sequel - for some reason - to last year’s FullBlast, which itself was a completely forgettable, thoroughly uninspired shmup. Words cannot convey just how inessential Delta Squad is.